Human-level control through deep reinforcement learning, Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Alex Graves, Ioannis Antonoglou, Daan Wierstra, and Martin Riedmiller, 2015Nature, Vol. 518DOI: 10.1038/nature14236 - This foundational paper introduced the Deep Q-Network (DQN) architecture, detailing its convolutional neural network design for image-based inputs and demonstrating its ability to achieve human-level performance on Atari games.
Reinforcement Learning: An Introduction, Richard S. Sutton and Andrew G. Barto, 2018 (MIT Press) - A standard textbook covering reinforcement learning, including function approximation with neural networks and comprehensive explanations of Q-learning and Deep Q-Networks. (2nd edition)
Deep Learning, Ian Goodfellow, Yoshua Bengio, and Aaron Courville, 2016 (MIT Press) - A widely cited textbook that covers the theoretical and practical aspects of deep learning, including Multilayer Perceptrons (MLPs), Convolutional Neural Networks (CNNs), activation functions, and overall neural network design.
Convolutional Neural Networks for Visual Recognition (CS231n), Fei-Fei Li, Justin Johnson, and Serena Yeung, 2024 (Stanford University) - Provides in-depth explanations of Convolutional Neural Networks (CNNs), their architectural components, and design patterns, which are essential for processing image-based states in DQNs. (Online Course Notes)